| Institute
of Mass Communication Film and Television
Studies |
| In
association with |
| Institute
of Gaming & Animation |
| OFFERS |
| 3yrs
Animation Program with B.A. Hons Degree
in Media Studies |
| |
| FIRST
YEAR |
| Pre
Production |
| Storyboarding |
| 2D
Animation |
| Toon
Boom Studio |
| Editing
using Premiere |
| |
| SECOND
YEAR |
| Animation
Design Theory |
| Requirements
/ Applications |
| Solutions
/ Middleware / Planning |
| Design
Theory / Team Structure |
| 3D
Modeling/ Animation/ Rendering/ Simulation
with 3D Studio Max |
| 3D
Modeling/ Animation/Rendering/ Simulation
with Alias Maya |
| 3D
Modeling/ Animation/ Rendering/ Simulation
with Softimage|XSI 4.2 |
| Detail
Study of External Rendering Engines) for
Movie Rendering Work |
| Introduction
& rapid modeling with NURBS |
| Entities
development with NURBS |
| Character
Modeling with NURBS |
| Organic
/ Animals Modeling with NURBS |
| Character
Animation with Bones using Max / Maya /
Softimage |
| Character
Animation with Biped |
| Customized
Rigs Dev. / Customized Motion Development
for Rigs |
| Rapid
Human Character Animation with Rigging |
| Customized
Rigs Dev. for multileg creatures |
| Rapid
Multileg Creature Animation with Rigging |
| Concept
/ Technology / Implementation |
| Environments
Development |
| Nature
Simulation & Customized Terrains Development |
| Raytracing
/ Global Illumination Rendering for Nature
Scenes |
| HDRI
Rendering Implementation for Nature Scenes |
| Water
Simulation & Rendering Implementation
for Nature Scenes |
| Light
/ Camera matching in-between Nature Simulation
tool & other 3D Tools |
| Integration
of Nature Scenes with Character Animation
for Movie Projects |
| |
| THIRD
YEAR |
| Developing
Explosion / Fire / Dust Simulation for Animation
Project |
| Developing
Water Simulation for Animation Projects |
| Professional
Hair / Fur Simulation for Movie Projects |
Professional
Cloth Simulation for Movie Projects using
Syflex
(Facial Expression capturing) |
| Concept
/ Procedures / Working Process / Requirements
/ Implementations |
| Photo
matching upped body development |
| Using
Facial Capturing system for capturing facial
expressions |
| Exporting
captured expressions to Max / Maya |
| Using
captured data with customized 3D models
inside max / Maya |
Quick
Lip-Sync for character animation
(Movie Editing & Compositing) |
| Concept
/ Procedures / Working Process / Requirements
/ Implementations |
| Complete
Movie Compositing/ Raytracing / Rotoscoping
using Discreet Combustion |
| Complete
Movie Editing using Avid |
| |
| Go
to
Institute
of Gaming & Animation |
| |
| |